socially

OVERVIEW

socially is an event management app that connects hosts and guests in an engaging, meaningful way that makes social events memorable. Users can create events, join, add sub-events, post photos, chat with other users, view the event's location, and receive important alerts. Socially increases the interaction between the users and helps the host manage the event efficiently and quickly.

Project Type
Thesis
Team
Akshat Sonar
Tools
AI Icon
AE Icon
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OVERVIEW
RESEARCH
IDEATION
DESIGN

Problem

Managing social events, particularly large ones with a high number of attendees, can be quite challenging. It can be overwhelming to communicate with and handle the invitees efficiently.

Solution

In the current digital era, many individuals have opted for digital invitations instead of physical ones. By establishing a platform that caters to both the inviter and invitee, users can enjoy a unified environment that makes event management efficient and easier.

RESEARCH

PRIMARY RESEARCH

I did a survey to know about the habits of people attending and organizing social events. Thirty-three people participated in the research.
• 90% of the people receive digital invites through social media apps. 45% of them receive physical invites.
• Most of them attend Personal Events (Birthdays, Promotions, etc) and Family and Friends Events (Meetups, Hangouts, etc).
• Formal Events (Weddings, Workshops, etc) and Religious Events (Festivals, Rituals, etc) were also attended by half of them.

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SECONDARY RESEARCH

I selected three competitors to do a competitive analysis. WeTales, Paperless Post, and Evite were the main competitors to socially.

WeTales offers personalized digital invites in a form of an app. It specializes in wedding events. Other than weddings, WeTales is not optimized for other types of events.

Paperless Post offers multiple templates for various kinds of events. It is an all-rounder app for events, big or small. However, user interaction between multiple users is limited.

Evite is one of the most popular apps for event invitations. Evite has multiple invitation templates for various kinds of events. It has a lack of user communication between the inviter and the invitees.

IDEATION

Storyboard

1. Mark wants to throw a birthday party.

2. Mark creates the event on socially app & invites his friends.

3. Mark’s friends receive the invite & join the event.

4. Mark & his friends communicate via socially about the event.

5. At the party, Mark’s friends meet other guests & get to know each other more.

6. Tim, one of Mark’s friend, decides to continue the celebration with his new friends.

Storyboard

7. Tim creates a sub-event called “After Party”.

8. Tim & his friends go to a beachside restaurant after Mark’s birthday party.

9. After the party, everyone uploads party pics on socially.

10. Mark is happy that everyone had fun in his party and continued the celebration afterwards.

USER PERSONAS

John

24

Student

John is a student and attends social events on monthly basis. He also organizes events occasionally. He attends and organizes Personal, and Family and Friend based events.

Pain Points

- Problems in coordination.

- Is shy, so faces problems in inviting people.

Anna

50

Homemaker

Anna attends events every month and occasionally organizes events as well.
She also faces problems in coordinating with the invitees. Anna attends Family, Formal and Religious Events.

Pain Points

- Problems in communication with invitees.

- Unable to organize large events.

Romulus

18

Student

Romulus attends events on weekly basis. Sometimes, he faces problems in coordinating with other people. He attends Personal and Formal Events.

Pain Points

- Finds difficult to attend events.

- Can’t communicate with large no. of people.

USER FLOWS
Create Event / Sub-Event

A user creates an event & a sub-event for an occasion.

User Flow One
Join Event

A user joins an event created by another person.

User Flow Two
Communicate Using Messages

A user communicates with another user regarding the event.

User Flow Three
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LO-FI WIREFRAMES

I created black and white wireframes for the three task flows. The layout and the user experience was finalised.

USER TESTING

After creating the wireframes, I conducted user testing for my user flows. I selected 5 candidates and got feedback from them. User Testing vastly improved my user experience of the app. I made changes to the layout and colors based on the feedback. I was able to finalize features and UI changes due to A/B Testing. More information about user testing is available here

DESIGN

STYLEGUIDE

The icon represents the spark and connection that social events represent. The cooler shade gradient represents the host and the warmer shade represents the guest. The idea about the logo is that the host and guests meet at a social event and a spark generates between them.

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PROTOTYPE

I have designed the prototype of the three user flows on Figma and coded a prototype using HTML, CSS, and JS. You can view the coded prototype here.

socially is hosted as a mobile web app on the cloud to emulate an iPhone 14 / iPhone 14 Pro application. (390 x 844 px)

VIEW PROTOTYPE
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ANIMATION

I made a concept video explaining what socially is and does. It is made using Illustrator and After Effects. An AI Voice is used for narration.

TAKEAWAYS

I learned a lot about the importance of user flows. User flows can help designers identify areas where users may need additional guidance or support.

User Research is essential. Conducting user research to understand the needs and pain points of both event hosts and guests is crucial to designing a successful event management app.

Conducting usability tests is an important part of the design process to identify and address usability issues. Several A/B Testings helped me in finalizing the best variation of wireframes.

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