NASA Hypersense

OVERVIEW

In collaboration with NASA professionals, UX Designers, and Industrial Designers, our team conceptualized an innovative mixed-reality product aimed at enhancing future human space travel to Mars. This mixed-reality device was specifically designed to mitigate communication latency issues, enabling astronauts to connect and interact with their family members in a more immersive environment. As the Team Lead and Product Designer, I spearheaded this group project, working closely with Coco Fan (Product Designer), Kemodo (Industrial Designer), and Milos Delic (Industrial Designer).

Project Type
Corporate Sponsored
Team
Akshat Sonar, Coco Fan, Kemodo, Milos Delic
Tools
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OVERVIEW
RESEARCH
IDEATION
DESIGN

Problem

Address a challenge astronauts are anticipated to encounter during future manned missions to Mars.

Solution

Mitigate the impact of latency by offering immersive mixed reality experiences to astronauts, enhancing their communication with family members.

RESEARCH

PRIMARY RESEARCH
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SECONDARY RESEARCH

I conducted extensive research on the literature concerning both the long-term and short-term effects of latency issues on astronauts, including their living and working conditions in space and on the International Space Station (ISS). After identifying communication as the primary challenge for astronauts, I evaluated the technological timeline of various technologies, including displays, augmented reality/virtual reality (AR/VR), wearable tech, and more. Subsequently, the research narrowed to a focused market analysis of existing AR/VR technologies.

IDEATION

Moodboard
  • Futuristic mixed reality device feel
  • Holographic AR 
  • Fabric based haptic suit
  • Hexagonal design for the suit
Exploration
  • Initial Product Sketches
  • Initial Renderings of the Mixed Reality Device and the Suit
Exploration
  • Final Product Sketches and Renderings of the Mixed Reality Device and the Suit
  • The Suit has 3 layers - Energy Layer, Distribution Layer and Response Layer
  • Energy Layer generates energy from the human body which powers the suit and the device
  • Distribution Layer transports the energy to the rest of the suit and the device
  • Response Layer has multiple haptic sensors and other technology that helps the user feel AR objects
USER PERSONAS

Elena Watson

36

Astronaut

Elena is a well trained Astronaut and an Astronautical Engineer. She is the Lead Astronaut for the long haul space journey to Mars. She is from Miami, Florida and wanted to travel to Mars and Moon after learning about Buzz Aldrin's documentary when she was eight.

Goals

To keep connection with family and relatives.

To have a joyful space journey to Mars.

Motivation

Exploration. Curiosity. Adventurous.

Frustration

It’s hard to be connected with family on the Earth.

Facing latency while communicating with family when exiting Earth orbit.

Sophia Zhang

39

Astronaut

Sophia is a well trained Astronaut and an Mechanical Engineer. She is the astronaut selected for the long haul space journey to Mars. She is from San Francisco, California and wanted to do a space walk when she was six.

Goals

To be among the first humans to set foot on Mars.

To stay connected with her friends on Earth

Motivation

Exploration. Thrill. Inovation.

Frustration

It is hard for her to stay connected with her best friends on Earth.

Experiences stress and emotional distress due to the inability to regularly communicate with friends.

Mark Wood

30

Astronaut

Mark is a well trained Astronaut and an Psychologist. He is the astronaut selected for the long haul space journey to Mars. He is from  Chicago, Illinois and wanted to explore the unknown since he was a child.

Goals

To explore new landscapes on Mars.

To stay in touch with his patients back on Earth

Motivation

Curiosity. Knowledge. Thirst.

Frustration

Wants to stay in touch with his patients on Earth.

Can't stay in touch with his grandfather on Earth.

USER FLOWS
Two Latencies

There are two Latency scenarios that Astronauts face

User Flow One
Low Latency

Low Latency, ranging from 0 to 10 seconds, enables astronauts to have near real-time video calls with family

User Flow Two
High Latency

High Latency, ranging from 1 to 21 minutes, enables astronauts to have pre-recorded video calls with family

User Flow Three
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LO-FI WIREFRAMES

I developed initial wireframes adhering to Apple's Human Interface Guidelines for VisionOS, reflecting contemporary spatial OS interfaces. Given the project's 2045 timeline, I aimed to evolve the design towards a futuristic and minimalist aesthetic. However, these preliminary wireframes were not approved upon review, prompting me to innovate further for a UI suitable for 2045.

USER TESTING

DESIGN

STYLEGUIDE

The suit, powered by the astronaut's body, is equipped with an array of sensors and haptic feedback systems, enabling tactile interaction with augmented reality objects. Its core, a triangular case, houses all the processing units. Additionally, the astronaut is outfitted with two earpieces that project a holographic display, facilitating an immersive mixed reality experience.

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PROTOTYPE

The prototype, crafted in Figma and Protopie, showcases two user flows that address low and high latency scenarios. In the first flow, astronauts engage in live video calls with their families, offering an immersive communication experience. For instances of high latency that preclude live interaction, the second flow allows for the exchange of immersive pre-recorded videos. In both cases, astronauts can experience a three-dimensional interaction space, complete with tactile, auditory, visual, and taste sensations.

VIEW PROTOTYPE
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ANIMATION

This video presents the user flows created in Protopie, featuring animations and micro-interactions, and highlights the UX design of the device.

TAKEAWAYS

Redesigned a present-day standard UI to meet the futuristic and innovative needs of a 2045 project timeline.

Creating a 3D UI for AR/VR was new and challenging. I learned and overcame obstacles throughout design and prototyping, solving all problems.

Leading a group project with UX and industrial designers and NASA professionals enhanced my leadership and taught me about interdisciplinary teamwork.

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